Jyllene Genetics
Pheno hunt sheet
Six things decide whether a plant is worth keeping. Score every plant in your hunt on all six, and the sheet tells you what you’re looking at. A plant has to win on all six — averaging out across them is how you end up keeping something that isn’t special.
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What the verdicts mean
- Keeper. Eight or better on all six. This is the plant you reverse, or the one you run again next season to see if it repeats.
- Run it again. Seven or better on all six, nothing below. Worth a second run before you decide — one run in one room isn’t proof.
- Not it. Anything under seven on any single trait. Strong on four and average on two still fails, because those two become the line’s weak spot in every pack that ships after it.
- Herm traits. Automatic fail, whatever else it scored. Not under stress, not late in flower, not in one plant out of the batch.
These are the six things I select on in my own tents. More on how and why over on the About page.